Undead Reselience
You play as the lone survivor in an abandoned city overrun by the undead. With limited ammo, supplies, and shelter, your goal is simple: stay alive. Scavenge, fight, and uncover what happened in the city — but whatever you do, don’t let them catch you.
Client
Self Project
Service Provided
Game Development, Game Testing, Team Management, Project Management, Project Presentation
The Idea:
A first-person shooter set in an abandoned city overrun by zombies. Players must fight to survive by scavenging weapons, exploring dangerous environments, and battling increasingly aggressive undead enemies. Designed with immersive combat and a dark, atmospheric setting.
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The Challenge:
The main challenge was planning how the game should be made — deciding on the gameplay loop, level design, and enemy types. I used free assets from the Unity Asset Store for the environment, zombies, and weapons. To make it presentable, I added a clean UI, scary lighting, and a short gameplay loop. The final version includes a 5–10 minute demo and a trailer for college submission.
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The Result
The game successfully demonstrates core FPS mechanics in a zombie survival setting. Players can explore, fight, and survive in a scary, abandoned city environment. It was well-received during the college evaluation for its atmosphere, gameplay flow, and polish. This project helped me improve my skills in Unity, level design, and game presentation.
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